Friday 29 November 2013

Unit movement update

Each unit needs to have its own target
Each target has to be unique to the cloned unit that is created
When a unit(clone) is created its instanced targetFlag has to be created as well
This targetFlag needs to be centred on the unit gameObject to stop it moving to its target when it is first created from the building.
Cannot have the targetFlag nested in the units gameObject
When a unit is currently selected cursor needs to change to move cursorState
When currentlySelected and the player right clicks the targetFlag for that unit should be set to that point on the A* grid

No comments:

Post a Comment