Friday, 29 November 2013

Unit movement update

• Each unit needs to have its own target
• Each target has to be unique to the cloned unit that is created
• When a unit(clone) is created its instanced targetFlag has to be created as well
• This targetFlag needs to be centred on the unit gameObject to stop it moving to its target when it is first created from the building.
• Cannot have the targetFlag nested in the units gameObject
• When a unit is currently selected cursor needs to change to move cursorState
• When currentlySelected and the player right clicks the targetFlag for that unit should be set to that point on the A* grid

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