Project3

  • Characters
  • Environments
  • GUI
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Friday, 14 March 2014

Pathfinding update

Updating grid
creating colliders for temples
adjusting step size  and other areas





Posted by Rich at 13:53 No comments:
Labels: Game Mechanics

Resizing, cleaning up assets and importing into unity




Posted by Rich at 13:52 No comments:

Bitch ass rig shit



Posted by Rich at 13:49 No comments:

Animation in Unity


Mech

Walk - Death.

https://vimeo.com/89100322


Walk - Idle.

https://vimeo.com/89100321


Walk - Shoot

https://vimeo.com/89100319


Shoot - Death

https://vimeo.com/89100205


Idle - Death

https://vimeo.com/89100317


Wolf.

Idle - Walk

https://vimeo.com/89100320
Posted by Unknown at 13:41 No comments:

Presentation is under construction


( so its not a verbal update)
Posted by Unknown at 10:42 No comments:

Thursday, 13 March 2014

Final Monster Mech Icons

Posted by Unknown at 19:05 No comments:
Labels: HUD, Mechs, Monsters

Wolf Idle 2

Wolf idle clip 2 from Austria on Vimeo.

Posted by Unknown at 19:03 No comments:
Labels: Model, Monsters

Punga Imperium music

https://soundcloud.com/punga-imperium/sets/punga-imperium-songs
Posted by Unknown at 15:13 No comments:

Wednesday, 12 March 2014

Wolf Death Animation

Wolf Death from Austria on Vimeo.

Posted by Unknown at 22:16 No comments:
Labels: Model, Monsters
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Blog Archive

  • ▼  2014 (133)
    • ►  11 May - 18 May (8)
    • ►  4 May - 11 May (8)
    • ►  27 Apr - 4 May (13)
    • ►  20 Apr - 27 Apr (6)
    • ►  13 Apr - 20 Apr (1)
    • ►  6 Apr - 13 Apr (2)
    • ►  16 Mar - 23 Mar (4)
    • ▼  9 Mar - 16 Mar (9)
      • Pathfinding update
      • Resizing, cleaning up assets and importing into unity
      • Bitch ass rig shit
      • Animation in Unity
      • Presentation is under construction
      • Final Monster Mech Icons
      • Wolf Idle 2
      • Punga Imperium music
      • Wolf Death Animation
    • ►  2 Mar - 9 Mar (7)
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