Monday, 3 February 2014

Weekly Goals 03/02/14 - 07/02/14

Lara - cleanup of mech walk animation, start on idle animation.

Ollie - terrain textures(grass, rock, drit), unwrap wolf base asset

Matt - Finalize in game HUD design, use 1920x1080 resolution to check scale of GUI elements

Rich - Start implementing the combat system. Sort out terrain mesh, tidy up some assets and get them in the level.

Terrain or mesh?



Final GUI


UI Layout



UI Text Designs


Arial
Herculanum
Lithos Pro
Stone Sans
Tamil mn
Times New Roman
Trajan Pro
Silom 
Poplar std

Multiple units moving with pathfinding