Friday, 7 February 2014
Thursday, 6 February 2014
Monday, 3 February 2014
Weekly Goals 03/02/14 - 07/02/14
Lara - cleanup of mech walk animation, start on idle animation.
Ollie - terrain textures(grass, rock, drit), unwrap wolf base asset
Matt - Finalize in game HUD design, use 1920x1080 resolution to check scale of GUI elements
Rich - Start implementing the combat system. Sort out terrain mesh, tidy up some assets and get them in the level.
Ollie - terrain textures(grass, rock, drit), unwrap wolf base asset
Matt - Finalize in game HUD design, use 1920x1080 resolution to check scale of GUI elements
Rich - Start implementing the combat system. Sort out terrain mesh, tidy up some assets and get them in the level.
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