Showing posts with label Environments. Show all posts
Showing posts with label Environments. Show all posts

Monday, 10 February 2014

Testing Tiled textures in Unity

Noticeable seams show up on the grass texture 








Monday, 13 January 2014

Texture Issue

Automatic mip mapping was causing seam issues when camera was far away.

Generate mip maps on:



Generate mip maps off:


Friday, 6 December 2013

Friday, 29 November 2013

Asset List

Still more to be added but here is the start of a finalized asset list.



Reference for the surround environment of the arena








Cell shading test in unity with textures and final wolf models

This is a test to see how the cell shaded effect looks on the final wolf models in unity. Using these screenshots we will decide if having a cell shaded effect on the characters is the best way forward.