Friday, 24 January 2014

Weekly Goals 27/01/13-03/02/13

Lara - Begin animations on mech rig

Rich - Finish up pathfinding implementation

Ollie - Working on assets, texturing and modelling

Matt - Finalizing main menu and adjusting HUD layout.

GUI






Code Cleanup and drag select

Mouse controls had to be rewritten and adjusted to allow for drag select and multiple unit selected.


Folder structure was messy so needed a lot of cleanup, lots of test pieces that weren't needed anymore.


Thursday, 23 January 2014

Textures :Ol

Need to be tested in engine along with other assets to check consistency

pillar texture progress-
Pillar texture still needs work,needs to match other assets more and needs cleanup.need to try altering saturation and actual texture detail.





Rock texture progress-
saturation may need to be altered slightly.



All da Buttons :lara:

Top: Normal
Middle: Idle
Bottom: Select

New HUD :lara:



Monday, 20 January 2014

Mech Rig



Weekly goals

Lara: Button animations and finishing the Hud.(stretch goal is to start animating the Mech)

 Richard: cleanup of Darren's rig, ready for Lara to animate and then back to coding.

Matt: Implementing menu Gui, and Finish menu.

Ol: Texturing the pillar, statues and rocks and tweak the scaffolding texture.

Sunday, 19 January 2014