Lara - Begin animations on mech rig
Rich - Finish up pathfinding implementation
Ollie - Working on assets, texturing and modelling
Matt - Finalizing main menu and adjusting HUD layout.
Friday, 24 January 2014
Code Cleanup and drag select
Mouse controls had to be rewritten and adjusted to allow for drag select and multiple unit selected.
Folder structure was messy so needed a lot of cleanup, lots of test pieces that weren't needed anymore.
Folder structure was messy so needed a lot of cleanup, lots of test pieces that weren't needed anymore.
Thursday, 23 January 2014
Textures :Ol
Need to be tested in engine along with other assets to check consistency
pillar texture progress-
Pillar texture still needs work,needs to match other assets more and needs cleanup.need to try altering saturation and actual texture detail.
Rock texture progress-
saturation may need to be altered slightly.
Monday, 20 January 2014
Weekly goals
Lara: Button animations and finishing the Hud.(stretch goal is to start animating the Mech)
Richard: cleanup of Darren's rig, ready for Lara to animate and then back to coding.
Matt: Implementing menu Gui, and Finish menu.
Ol: Texturing the pillar, statues and rocks and tweak the scaffolding texture.
Lara: Button animations and finishing the Hud.(stretch goal is to start animating the Mech)
Richard: cleanup of Darren's rig, ready for Lara to animate and then back to coding.
Matt: Implementing menu Gui, and Finish menu.
Ol: Texturing the pillar, statues and rocks and tweak the scaffolding texture.
Sunday, 19 January 2014
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