Saturday, 16 November 2013
Wednesday, 13 November 2013
HUD layout research
A quick look a what we are going to have to incorporate in our GUI designs.
The HUD needs to contain the following items:
- Resource Bar - This will contain how much resources the player has and the rate at which they are gaining them
- Main menu button - The player needs to be able to gain easy access to a menu button which will allow the player to quit the game, access options
- Actions bar - The action bar contains all the information of what the player has currently selected. For example when selecting a unit the health and stats of the unit will be displayed. If multiple units are selected then this bar will display icons for each of the units selected. If a building is selected this bar will be used to display the units the building can produce and also the build progress of units currently being created by the building.
- Mini-map - a mini map is needed to give the player a quick overview of the whole battlefield whilst they might be focusing on specific area
Examples are below:
Warcraft III
Tuesday, 12 November 2013
Mech progress old mech vs new mesh(darren)
Here is a quick post showing the progress of the mech and some comparison shots of the older mesh and the new one I have been building to lower the unnecessary poly's that are in the older mesh.
From the images below especially the further away shots which are more closely related to the furthest distance the game camera will appear. While the new mesh is more efficient with a total of 640 poly's I think a bit more work needs to be put in to get a bit closer to the older mesh which I think has more of the design visible than the new one. I will be double checking any further progress back with my other group members for their opinion and insight.
From the images below especially the further away shots which are more closely related to the furthest distance the game camera will appear. While the new mesh is more efficient with a total of 640 poly's I think a bit more work needs to be put in to get a bit closer to the older mesh which I think has more of the design visible than the new one. I will be double checking any further progress back with my other group members for their opinion and insight.
Scale Test inside of unity
These images show the scale of the characters in the final blockout inside of Unity. Hopefully this helps people understand the scale of objects.
Monday, 11 November 2013
Weekly Goals 11/11/13 for Monday 18/11/13
Darren - Rework Mech model, ready for rigging and animation. Heavy Mech weapon designs
Ollie - Model costumes for Mr. Wolf, UV unwrap for Wolf and armour
Rich - User input for path finding, fix path finding bugs, Mech rigging research
Matt- Optimize assets, begin UV unwrapping assets. Continue producing assets
Lara - Finalize the main menu design. Begin initial in game HUD designs.
Ollie - Model costumes for Mr. Wolf, UV unwrap for Wolf and armour
Rich - User input for path finding, fix path finding bugs, Mech rigging research
Matt- Optimize assets, begin UV unwrapping assets. Continue producing assets
Lara - Finalize the main menu design. Begin initial in game HUD designs.
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