Friday 11 October 2013

variations of light/melee and heavy mechs and head designs (darren)


Here is a quick post showing some of the final stages of exploration for the mech classes. Using a simple process of combining pieces of other designs I was able to generate these designs much more quickly and once again giving these new designs a level of connect ability with each other. The process of giving them a more cell shaded look has proven more difficult in certain areas but when it comes to producing colour passess for these and the last few experiments with the last body type I'm working on currently I hope to have the effect more understood.








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