Unit movement mechanics
- Basic movement for any worldObject with unit class script attached
Selection of units and buildings
- Raycasting used to detect if mesh collider is clicked on by the cursor
- Name of unit or building displayed in GUI
Camera Controls
- Camera pans when mouse reaches edge of screen, the extents of this can be defined in the resource manager
- Camera can rotate with RMB when left alt is held down
- The scroll and rotate speed and amount can be defined in ResourceManager script and can be later hooked up to a options menu GUI
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