Friday, 22 November 2013

uv's update and weapon simplify (darren)







Here is a quick post outlining the completion of the mech's UV's and the alteration of the mechs weapon so it doesn't look so over engineered and so it looks like it actually fits on the arm like a solid object.
In regards to the mesh of the light weapons the majority of the poly's weren't being used as effectively as they could have been so I dropped the poly count and it was through that that the mesh started to look more like a solid object. To improve the texture quality overall for the entire mesh I pieced as many parts together and overlapped UV's anywhere I could to gain that better quality and detail and make the overall file more efficient when multiple versions of the mech appear in the game












No comments:

Post a Comment