Here is a quick post showing the progress of the Uv unwrap of the mech model. When working in the UV texture editor I chose to mirror the UV's as much as possible to mainly improve the overall texture potentials of the unwrap. The mirroring of UV's meant that less space was taken up individual UV sections. It also meant that the creation and organisation of the UV's was a fairly quick process and while each of the parts of the mech have been covered the quality of the UV's is going to be assessed by the group and particularly by the member of the group who is generating the textures and the member who is working within the engine so lara and rich. I have also included images of the light weapon which has been built and may need adjustment once again depending of the needs of lara.
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