Monday, 28 October 2013

Gameplay Idea (darren)



Here is a quick post outlining a game play idea that I explored over the weekend to possibly solve the issue we are currently having with our gameflow.


Aim of Game


Each base has a cannon that in three shots destroys the other base but requires ammo to be placed for them to work.

Near each base is an undergroud passage that leads to ammo dispensers that make ammo available for each base every 10 seconds.

In the centre is an elevator which transports the ammo to the top level where the bases are which once used re activates every 5 seconds.

Once ammo has been sent up the player collects the ammo and takes it to their base for the cannon to fire.






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