Friday, 29 November 2013
Unit movement update
• Each unit needs to have its own target
• Each target has to be unique to the cloned unit that is created
• When a unit(clone) is created its instanced targetFlag has to be created as well
• This targetFlag needs to be centred on the unit gameObject to stop it moving to its target when it is first created from the building.
• Cannot have the targetFlag nested in the units gameObject
• When a unit is currently selected cursor needs to change to move cursorState
• When currentlySelected and the player right clicks the targetFlag for that unit should be set to that point on the A* grid
• Each target has to be unique to the cloned unit that is created
• When a unit(clone) is created its instanced targetFlag has to be created as well
• This targetFlag needs to be centred on the unit gameObject to stop it moving to its target when it is first created from the building.
• Cannot have the targetFlag nested in the units gameObject
• When a unit is currently selected cursor needs to change to move cursorState
• When currentlySelected and the player right clicks the targetFlag for that unit should be set to that point on the A* grid
Character Gantt Charts
Latest version of the character gantt charts for character creation and animation, thanks to Dan for sharing the layout from his charts.
Fixed bugs
I addressed the issue of bugs being in my models.
Bridge.
Separate object tooth.
Wolf Spawn with separate roof.
Wolf Spawn with blank behind
Archway inc. Wolf Head
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