Monday 10 February 2014

Weekly Goals 10/02/14-14/02/14

Rich - Working on the combat system: switch to raycast method to determine if a unit is within range, sort out the actions for when an enemy unit is within range(attacking).

Lara - Continue work on Idle and Firing animations.

Ollie - Continuing with tiled textures, texture wolf main base. Start looking into how we're going to light the level and what shaders we will be using.

Matt - Finalize in game HUD

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