Saturday, 22 February 2014

Friday, 21 February 2014

HUD

I have imported the HUD into Unity, all is needed to do is add functions to the HUD and then importing it into our build of the game.


Implementing Animation into Unity.

This was unsuccessful, I've learnt how to import the animation, but problems caused in Maya have made this test unsuccessful.



I followed a few tutorials one of which helped me with the settings for exporting a file from Maya in Unity but this did not help. 

Thursday, 20 February 2014

Monday, 17 February 2014

Weekly Goals.

Rich: Tweaking Combat system.

Bush: Learn/ begin implementing animation's into Unity.

Oliver: Textruing asset's and Lightning

Lara: Clean up shooting animation + start Death animation. Both for he Mech

Friday, 14 February 2014

Combat system


  • Unit now fires a projectile, rate of fire and velocity can be adjusted in editor
  • Pathfinding plugin needs to be updated to allow the unit to turn to target and then shoot
  • If hit by the projectile 30 health is removed from what ever it hits
  • health bar functionality not currently working.



HUD

     Normal Game Mode.



Second Game Mode:


Wednesday, 12 February 2014

Basic textures on the temple top, asset optimized. Pillars and wolf head statue to be textured next.

Grass texture was edited to make tiling less visible, still needs slight tweaking.
Ground texture for inbetween grass and rock nees to be made for better transition, will be done for monday.

Rock texture tweaked and colour altered to go better with rock texture