Friday, 31 January 2014
Multiple Unit Selection, Drag select, Shift deselect
Selecting units had to be redone to incorporate features like drag select and selecting multiple units.
Also required so that units can be selected and moved.
Thursday, 30 January 2014
Tuesday, 28 January 2014
Beginning Animation Mech :Lara:
Here is an initial shot of a basic walk cycle in Maya. For the Mechs basic movement it will be a quicker cycle since the Mech has to move across a battle field. There 25 key frames being used for this.
Friday, 24 January 2014
Weekly Goals 27/01/13-03/02/13
Lara - Begin animations on mech rig
Rich - Finish up pathfinding implementation
Ollie - Working on assets, texturing and modelling
Matt - Finalizing main menu and adjusting HUD layout.
Rich - Finish up pathfinding implementation
Ollie - Working on assets, texturing and modelling
Matt - Finalizing main menu and adjusting HUD layout.
Code Cleanup and drag select
Mouse controls had to be rewritten and adjusted to allow for drag select and multiple unit selected.
Folder structure was messy so needed a lot of cleanup, lots of test pieces that weren't needed anymore.
Folder structure was messy so needed a lot of cleanup, lots of test pieces that weren't needed anymore.
Thursday, 23 January 2014
Textures :Ol
Need to be tested in engine along with other assets to check consistency
pillar texture progress-
Pillar texture still needs work,needs to match other assets more and needs cleanup.need to try altering saturation and actual texture detail.
Rock texture progress-
saturation may need to be altered slightly.
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