Friday, 31 January 2014

New Video: Mech Walk animation :Lara:


Multiple Unit Selection, Drag select, Shift deselect

Selecting units had to be redone to incorporate features like drag select and selecting multiple units.
Also required so that units can be selected and moved.

working on the wolf base model






Thursday, 30 January 2014

Tuesday, 28 January 2014

Beginning Animation Mech :Lara:

Here is an initial shot of a basic walk cycle in Maya. For the Mechs basic movement it will be a quicker cycle since the Mech has to move across a battle field. There 25 key frames being used for this.

Friday, 24 January 2014

Weekly Goals 27/01/13-03/02/13

Lara - Begin animations on mech rig

Rich - Finish up pathfinding implementation

Ollie - Working on assets, texturing and modelling

Matt - Finalizing main menu and adjusting HUD layout.

GUI






Code Cleanup and drag select

Mouse controls had to be rewritten and adjusted to allow for drag select and multiple unit selected.


Folder structure was messy so needed a lot of cleanup, lots of test pieces that weren't needed anymore.


Thursday, 23 January 2014

Textures :Ol

Need to be tested in engine along with other assets to check consistency

pillar texture progress-
Pillar texture still needs work,needs to match other assets more and needs cleanup.need to try altering saturation and actual texture detail.





Rock texture progress-
saturation may need to be altered slightly.



All da Buttons :lara:

Top: Normal
Middle: Idle
Bottom: Select